

Unfortunately you won't see what I see for quite a long time. Most images can be cropped, scaled, rotated, or flipped using tools provided in the Card Design Studio service. I know that teasing is cruel but I am so excited about the visuals, design and writing for our next big game. From small-town Mom & Pop Shops to International and Fortune 500 companies such as AT&T, Coca-cola, Michelin, & Wells Fargo, Design360 can help on any level. Founded in 1998, Design 360° is led by a down-to-earth husband and wife team, dedicated to helping organizations that make the world a better place build their brands. Wasteland 3 is going to receive two expansions, and the first of these – The Battle of Steeltown– launches on June 3. In the meantime, there’s other content coming from the developer for fans to look forward to.


We specialize in all types of commercial projects, big and small, from initial conceptualization to completion. When prompted further about how long it might take, Fargo suggested in another tweet that it’s at least going to be another year (though it could possibly be longer).įargo has previously spoken about inXile’s next RPG, saying a few months back that the project was “in the infancy of pre-production.” Meanwhile, it’s been previously confirmed that the game will be built on Unreal Engine 5. neo ids is a full-service interior design studio comprised of over 15 years of design experience. Create custom maps, visualize location datasets, gather insights and buy and sell. At the design 360 studio our method has always been highly intuitive and reflexive. HERE is a PaaS for building, deploying and scaling location solutions. That said, it’s going to be a while before we get to see what they’re working on next.īrian Fargo, studio head at inXile, recently took to Twitter to talk about how excited he was about the visuals, design, and writing for the developer’s “next big game”- but added that it’s going to be “quite a lot time” before we get to see what exactly that is. The firm ‘design 360’ was started in January 2004. With games like Wasteland and The Bard’s Tale under its belt, inXile Entertainment has established itself as one of the best developers of CRPGs in the industry, and now that the studio is a Microsoft-owned Xbox first party team, the potential of what they can manage with additional support and budget is quite exciting.
